3D art

3D Modelling - Texturing - Rigging - Animation

If you’d like to discuss any of my work or you’d like to know more about how I can help with your latest projects, reach out using the contact form below, or send an email to
tkathn@outlook.com

Click
To
Play

Summer Set Radio was created for the Thailand Summer 2025 Road Trip game jam.

I scouted, reviewed over 50 creatives and onboarded 1 programmer, 1 2D artist, 2 musicians and 1 SFX artist, and 1 voice actress.

I designed Summer Set Radio and led the team toward the creative vision. I also created all 3D art, UI elements and promotional material displayed on the itch page. I wrote 3 scripts and voiced the character Dispatch. I edited all recordings and formatted them for gameplay.

If I could continue with this project, I’d implement the 2 missing cut scenes, create a greater variety of foliage for the environments and more signage, create a screen to purchase snacks rather than just gathering 1 mango when you refuel, and create an end screen menu to show the player how much money they earnt and how many snacks they collected.
We could have also created a minigame where you feed the snacks you collected to Stump.

48 Hour GameJam

I participated in the 48-hour Wholesome Gamejam 2024 and developed a small parcel delivery simulator as part of a 4 person team.
I 3D modelled, textured, rigged and animated various character and environment props. I also engaged in Narrative Design, contributing to the game’s layout, UI, character barks and supporting text.

For Carton Courier, I produced;
3 modelled and textured cardboard buildings
2 rigged and animated robots to deliver parcels to
1 claw for grabbing parcels
The parcels
2 bins, a traffic cone, and 3 varieties of road

I also wrote the game description, developed UI assets and the game’s logo, and wrote 11 delivery barks

For Graviture, in 48 hours I modelled and textured all 3D art, maintaining the requested art style.

Abstraction is my first solo game jam project in Unreal Engine 5. This miniature project was developed for the Imaginary Card Jam, where the goal was to create a card for an imaginary trading card game.

I created an animated 3D card where the components move independently of each other. My objective was to develop my skills in every stage of production, and expand my knowledge of blueprints and scripting in UE5.

3D Modelling

Textureless Turnaround of SciFi Garage

This scene was created to research my Master’s Thesis paper, ‘Optimising Production using Limited Resources’.

Made using Maya

Design, 3D Modelling, Texturing, Rendering

Procedural Generation Practise

This scene was modelled, textured, animated and lit in 48 hours to practice Geometry and Shader nodes, utilising non-destructive generation techniques in Blender.

Robo Model, Rig, Texture, Animation

Made using Maya

Rock Tileable Texture

Made using Substance Designer

Wall Tiles Tileable Texture

Made using Substance Designer

Stone Temple

This stone temple is based of what I imagine a temple to Cuicatl (the deity of arcana in Guild66.)

City Street Tileable Texture

Made using Substance Designer

Sci-Fi Shop, Model, Texture, Rig, Animation

Made using Blender

Comic Book Models

These cel-shaded models were made in Blender and rendered with Eevee. I really enjoyed this project and the cartoonish font on the telephone booth.